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Creations

On this page, I am giving an overview of the creations I've made. Learn about my approach to problem solving, and my way of making decision

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PhiloSphere

The mission: Explore if AI can make philosophy more relatable and understandable and facilitate meaningful reflection about life  

The outcome: PhiloSphere is a magical sphere of wisdom. Visitors can enter the sphere and converse with an AI playing the roles of four different opinionated philosophers in a group chat. Guests can formulate any question as specific to their life as they want and receive the four different philosophers' opinions.

Made sparring with: Joakim Arroub

My role in the project: Conceptualisation (Sketches and Chat-GPT), Design (Figma), Development (HTML, CSS, JavaScript, React, LangChain), Video Editing (Adobe Creative Suite) 

IDA - Rental Group's Costumer Portal

The mission: Create a platform that help construction projects renting machines from Rental Group, manage their machines most effectively.

The outcome: The Costumer Portal IDA (Intelligent Data Analytics). IDA visualises the data send from the machines in context rich and meaningful overviews that empowers users to take better project decisions. Overviews include, machine location, productivity and efficiency as well as sustainability tracking of CO2-emissions and power usage.

Made working for: Frog part of Capgemini Invent
 

My role in the project: UI sketching and prototyping (Figma), conceptualisation (FigJam), UserTesting (MS Teams) 

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Investor Journeys

The mission: Creating a cross-platform tool for social good helping young adults learn how to invest

The outcome: A social platform that facilitates investment guidance as well as knowledge sharing between friends, not only giving clear concise steps towards learning but also motivation to follow through and invest for the first time.

My role in the project: This project was part of Google UX Design certification on coursera. I was solo responsible for the design from initial ideation to creation of the final conceptual prototype. 

Creators Enchantment

The mission: Designing a website for finding and viewing art tutorials

The outcome: Creator's Enchantment is a gamified learning platform for artists and creatives. It facilitates personal goal setting as well as building a healthy learning habit, ultimately enabling users to develop their skills and showcase their unique artistic style.

My role in the project: This project was part of Google UX Design certification on coursera. I was solo responsible for the design from initial ideation to creation of the final conceptual prototype. 

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The Local Coffee house App

The mission: Designing a customer loyalty app for a local café

The outcome: An app designed for digital nomads and workspace hunters, streamlining their journey from locating available seats to enjoying cafe service right at their table

My role in the project: This project was part of Google UX Design certification on coursera. I was solo responsible for the design from initial ideation to creation of the final conceptual prototype. 

Valentine's Saucers

The mission: Bringing my girlfriend and I closer during a long distance relationship phase

The outcome: A valentine's gift in the form of a pair of communicating saucers. As a hot cup of coffee is resting on top of one, a gentle light animation activates making both illuminate together, delightfully sharing the moment

Made with advice from: Mikkel Krogh on modeling ceramics  

My role in the project: Personal design, hand crafted, Interactive Electronics, Programming microPython, Concept Development, Digital hand sketching, CAD modelling, 3D-printing, Mechanical soldering, Video production

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The Giraffe - A Calisthenics Furniture Piece

The mission: Creating an environment for myself where executing on strength training is as easy as possible

The outcome: An elegant piece of furniture that neatly fits the intirior of appartment room, enabling me to do a variety of exercises without having to relocate out of my residence

My role in the project: Personal design, inspired by the princibles of Atomic Habits by James Clear, Conceptualisation, CAD modelling, Prototoping, Woodworking

HALLE

The mission: To help menopausal women cope with brain fog during times of needed focused work

The outcome: The focus device, HALLE - Hourglass of Long Lasting Engagement. A wirelessly connected device that puts all communication applications on "Do not disturb"

Made in collaboration with: Kintsugi Design

 

My role in the project: Personal design, Research and development, User Research, Concept development, Sketching, CAD modelling, rendering, prototyping and finally creating a video to showcase the project       

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NeighborSense

The mission: Democratize home security by making a solution affordable to anyone 

The outcome: A social system connecting neighbors security solutions with each other, enabling neighbors to get notified in the event of fire or burglary, so that they can aid each other

Made in collaboration with: Qutron A/S

My role in the project: Research and development, Business Development, UX/UI, Sketching, CAD modeling, and Web Design 

Omtange

The mission: Increase the demand for seaweed and help the production industry grow to multiply the sustainable effects from seaweed cultivation

 

The outcome: The startup company Omtange delivering educational growth kits as science projects for school kids, teaching them to cultivate and cook seaweed

Made in collaboration with: Mark Larsson, Simon Morgenstjerne Andersen, Katrine Zinck-Madsen, Cecilie Terp and Martin Muncanovic

 

My role in the project: Research and development, Programming, Business development, User Research and Communication      

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NightCare

The mission: Help to provide a good night's sleep for families with babies

 

The outcome: The startup company Night Care, delivering sleep trainers for babies helping them to get into a sleep pattern of sleeping through the night

Made in collaboration with: Peter Ravnsbæk, Francesca Vergara Voss, Cecilie Terp, Nanna Ziesche Jelle

 

My role in the project: Research and development, economics and business, CAD Modelling and Prototyping

LOUE

The mission: Help understanding of the menopause at the workplace. (Secondary - Participate in the Hackaday prize)

The outcome: A mood lamp and desktop device helping people at the workplace express their feelings. This is to mediate mutual understanding to make it acceptable to talk about feelings or personal issues, thus also making menopausal women able to feel safe to talk about what they are going through

Made in collaboration with: Kintsugi Design

My role in the project: Research and development, User Research, Concept development, Sketching, CAD modelling, rendering, prototyping and finally creating a video to showcase the project

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Community Lamp

The mission: Designing a lamp fitting into the product line of Louis Poulsen, which can be produced on Mars for the first Mars settlement

 

The outcome: A product concept of a lamp which is to be produced in fungi cultivated on mars

Made in collaboration with: Peter Ravnsbæk, Francesca Vergara Voss, Cecilie Terp, Nanna Ziesche Jelle

 

My role in the project: Planning production, conceptualization and prototyping, and calculating environmental impact 

Corona Studystart

The mission: Give the 2,000 new students at DTU the best possible start to their studies

 

The outcome: 250 tutors arranging social and profession-focused events for the freshman under safe circumstances as well as weekly informative meetings

Made in collaboration with: Polyteknisk Forening and KABS20

 

My role in the project: Head of the economy, Project Manager of two tutor teams, and education planning for the tutors

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